![]() FUBAR will switch positions, but can be Forward Amplified ( + AMP) to keep the opponent on the same side.Īnother great move in Rambo’s arsenal is his Lethal Tactics ( +, , ) string. Using the FUBAR ( ) ability, Rambo will grab the opponent at the end of his combos, keeping the opponent close while also dealing maximum damage. With the Commando ability equipped, Rambo can restand opponents at the end of combos with +, +. If you predict that the opponent may use a Breakaway to escape Rambo’s combo, use a + which will break the opponent’s armor and trigger a Krushing Blow. Using Savage Slide in combos and Amplifying it will also allow Rambo to meet its Krushing Blow requirements. Savage Slide ( ) as a combo ender will leave opponents nearby for Rambo to apply knockown pressure. Rambo’s combos are usually ended with Whip Trap ( ), sending the opponent away while dealing maximum damage. Snare Trap is best done after +, , +, and +. With the Snare Trap ( ) ability equipped, Rambo can pull a hidden cord that traps his opponent, allowing for a combo. When using this string, make sure to use +, if it’s blocked as it is safe at -7, and confirm into +, , for a combo if it hits. As a result, this string is mainly used as a punisher. It is however very unsafe, with +, being punishable via Flawless Block and +, , being severely punishable at -30 on block. This is a fast 11 frame mid attack and is great for starting combos without having to spend Offensive Meter. ![]() Rambo is able to launch opponents with his +, , string.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |